Afegit param.game.speed i retocats els update() de les seccions
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@@ -87,13 +87,11 @@ void Credits::run()
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// Actualiza las variables
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void Credits::update()
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{
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constexpr Uint32 TICKS_SPEED_ = 15;
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if (SDL_GetTicks() - ticks_ > TICKS_SPEED_)
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if (SDL_GetTicks() - ticks_ > param.game.speed)
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{
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ticks_ = SDL_GetTicks();
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const int repeat = want_to_pass_ ? 4 : 1;
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for (int i = 0; i < repeat; ++i)
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const int REPEAT = want_to_pass_ ? 4 : 1;
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for (int i = 0; i < REPEAT; ++i)
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{
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tiled_bg_->update();
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balloon_manager_->update();
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@@ -106,6 +104,7 @@ void Credits::update()
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updateAllFades();
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++counter_;
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}
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Screen::get()->update();
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globalInputs::update();
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