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@@ -39,8 +39,8 @@ class OpenGLShader : public ShaderBackend {
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auto compileShader(const std::string& source, GLenum shader_type) -> GLuint;
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auto linkProgram(GLuint vertex_shader, GLuint fragment_shader) -> GLuint;
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void createQuadGeometry();
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auto getTextureID(SDL_Texture* texture) -> GLuint;
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void checkGLError(const char* operation);
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static auto getTextureID(SDL_Texture* texture) -> GLuint;
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static void checkGLError(const char* operation);
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// Estado SDL
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SDL_Window* window_ = nullptr;
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