Pasaeta de cppcheck, ale
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@@ -38,7 +38,7 @@ void Explosions::render()
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}
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// Añade texturas al objeto
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void Explosions::addTexture(int size, std::shared_ptr<Texture> texture, std::vector<std::string> &animation)
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void Explosions::addTexture(int size, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
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{
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textures_.emplace_back(ExplosionTexture(size, texture, animation));
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}
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