Pasaeta de cppcheck, ale
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@@ -19,13 +19,13 @@
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Logo::Logo()
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: since_texture_(Resource::get()->getTexture("logo_since_1998.png")),
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since_sprite_(std::make_unique<Sprite>(since_texture_)),
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jail_texture_(Resource::get()->getTexture("logo_jailgames.png"))
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jail_texture_(Resource::get()->getTexture("logo_jailgames.png")),
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ticks_(0)
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{
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// Inicializa variables
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counter_ = 0;
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section::name = section::Name::LOGO;
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ticks_ = 0;
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dest_.x = param.game.game_area.center_x - jail_texture_->getWidth() / 2;
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dest_.y = param.game.game_area.center_y - jail_texture_->getHeight() / 2;
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since_sprite_->setPosition({(param.game.width - since_texture_->getWidth()) / 2, 83 + jail_texture_->getHeight() + 5, since_texture_->getWidth(), since_texture_->getHeight()});
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@@ -45,14 +45,14 @@ Logo::Logo()
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}
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// Inicializa el vector de colores
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color_.push_back({0x00, 0x00, 0x00}); // Black
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color_.push_back({0x00, 0x00, 0xd8}); // Blue
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color_.push_back({0xd8, 0x00, 0x00}); // Red
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color_.push_back({0xd8, 0x00, 0xd8}); // Magenta
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color_.push_back({0x00, 0xd8, 0x00}); // Green
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color_.push_back({0x00, 0xd8, 0xd8}); // Cyan
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color_.push_back({0xd8, 0xd8, 0x00}); // Yellow
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color_.push_back({0xFF, 0xFF, 0xFF}); // Bright white
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color_.push_back(Color(0x00, 0x00, 0x00)); // Black
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color_.push_back(Color(0x00, 0x00, 0xd8)); // Blue
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color_.push_back(Color(0xd8, 0x00, 0x00)); // Red
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color_.push_back(Color(0xd8, 0x00, 0xd8)); // Magenta
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color_.push_back(Color(0x00, 0xd8, 0x00)); // Green
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color_.push_back(Color(0x00, 0xd8, 0xd8)); // Cyan
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color_.push_back(Color(0xd8, 0xd8, 0x00)); // Yellow
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color_.push_back(Color(0xFF, 0xFF, 0xFF)); // Bright white
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}
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// Recarga todas las texturas
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