Rediseñada y optimizada la clase Instructions
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@@ -86,11 +86,10 @@ void HiScoreTable::update()
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void HiScoreTable::fillTexture()
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{
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// hay 27 letras - 7 de puntos quedan 20 caracteres 20 - nameLenght 0 numDots
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const color_t orangeColor = {0xFF, 0x7A, 0x00};
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const int maxNames = 10;
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const int spaceBetweenHeader = 32;
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const int spaceBetweenLines = text->getCharacterSize() * 2.0f;
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const int size = spaceBetweenHeader + spaceBetweenLines * maxNames;
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const int size = spaceBetweenHeader + spaceBetweenLines * (maxNames - 1) + text->getCharacterSize();
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const int firstLine = (param->gameHeight - size) / 2;
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// Pinta en el backbuffer el texto y los sprites
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