nou: musica al completar el joc

This commit is contained in:
2025-09-25 19:10:46 +02:00
parent e4532fcef2
commit 5edef17d84
7 changed files with 126 additions and 94 deletions

View File

@@ -204,8 +204,8 @@ void Game::updateHiScore() {
// Si se supera la máxima puntuación
if (!hi_score_achieved_) {
hi_score_achieved_ = true;
playSound("hi_score_achieved.wav"); // Emite un sonido
createMessage({paths_.at(8), paths_.at(9)}, Resource::get()->getTexture("game_text_new_record")); // CRea un mensaje
playSound("hi_score_achieved.wav"); // Emite un sonido
createMessage({paths_.at(8), paths_.at(9)}, Resource::get()->getTexture("game_text_new_record")); // CRea un mensaje
}
}
}
@@ -1037,7 +1037,7 @@ void Game::initPaths() {
const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.center_y;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
}
@@ -1049,7 +1049,7 @@ void Game::initPaths() {
const int Y1 = param.game.play_area.center_y - (H / 2);
const int Y2 = -H;
const int X = param.game.play_area.center_x;
paths_.emplace_back(createPath(Y0, Y1, PathType::VERTICAL, X, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(Y0, Y1, PathType::VERTICAL, X, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(Y1, Y2, PathType::VERTICAL, X, 80, easeInQuint), 0);
}
@@ -1061,8 +1061,8 @@ void Game::initPaths() {
const int X0 = -W;
const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.center_y - (H / 2) - 20;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 7.0F);
const int Y = param.game.play_area.center_y - (H / 2);
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 7.0F);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
}
@@ -1074,7 +1074,7 @@ void Game::initPaths() {
const int X0 = param.game.play_area.rect.w;
const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = -W;
const int Y = param.game.play_area.center_y + (H / 2) - 20;
const int Y = param.game.play_area.center_y + (H / 2);
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 7.0F);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
}
@@ -1083,11 +1083,12 @@ void Game::initPaths() {
{
const auto &texture = Resource::get()->getTexture("game_text_new_record");
const auto W = texture->getWidth();
const auto H = texture->getHeight();
const int X0 = -W;
const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.first_quarter_y;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 1.0f);
const int Y = param.game.play_area.center_y - (H / 2) - (H * 2);
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 1.0f);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
}
}
@@ -1658,8 +1659,8 @@ void Game::initPlayers(Player::Id player_id) {
}
// Hace sonar la música
void Game::playMusic() {
Audio::get()->playMusic("playing.ogg");
void Game::playMusic(const std::string &music_file, int loop) {
Audio::get()->playMusic(music_file, loop);
}
// Pausa la música
@@ -1770,7 +1771,7 @@ void Game::updateGameStateShowingGetReadyMessage(float deltaTime) {
if (!music_started) {
music_timer += deltaTime;
if (music_timer >= 1.67f) {
playMusic();
playMusic("playing.ogg");
music_started = true;
setState(State::PLAYING);
}
@@ -1781,7 +1782,7 @@ void Game::updateGameStateShowingGetReadyMessage(float deltaTime) {
void Game::updateGameStatePlaying(float deltaTime) {
#ifdef _DEBUG
if (auto_pop_balloons_) {
stage_manager_->addPower(1);
stage_manager_->addPower(2);
}
#endif
updatePlayers(deltaTime);
@@ -1935,8 +1936,8 @@ void Game::onPauseStateChanged(bool is_paused) {
// Maneja eventos del juego completado usando flags para triggers únicos
void Game::handleGameCompletedEvents() {
constexpr float START_CELEBRATIONS_S = 6.667f; // 400 frames a 60fps → segundos
constexpr float END_CELEBRATIONS_S = 11.667f; // 700 frames a 60fps → segundos
constexpr float START_CELEBRATIONS_S = 6.0f;
constexpr float END_CELEBRATIONS_S = 14.0f;
// Inicio de celebraciones
static bool start_celebrations_triggered = false;
@@ -1954,6 +1955,7 @@ void Game::handleGameCompletedEvents() {
}
updateHiScore();
playMusic("congratulations.ogg", 1);
start_celebrations_triggered = true;
}