style: eliminat soroll de drop item amb maquina de café
Quan ix una maquina de café ja no se sent el so de drop item per a millorar l'experiència sonora del joc. Resol #91
This commit is contained in:
@@ -606,6 +606,7 @@ void Game::handleItemDrop(const std::shared_ptr<Balloon> &balloon, const std::sh
|
||||
|
||||
if (DROPPED_ITEM != ItemType::COFFEE_MACHINE) {
|
||||
createItem(DROPPED_ITEM, balloon->getPosX(), balloon->getPosY());
|
||||
playSound("item_drop.wav");
|
||||
} else {
|
||||
createItem(DROPPED_ITEM, player->getPosX(), param.game.game_area.rect.y - Item::COFFEE_MACHINE_HEIGHT);
|
||||
coffee_machine_enabled_ = true;
|
||||
@@ -733,7 +734,6 @@ auto Game::dropItem() -> ItemType {
|
||||
// Crea un objeto item
|
||||
void Game::createItem(ItemType type, float x, float y) {
|
||||
items_.emplace_back(std::make_unique<Item>(type, x, y, param.game.play_area.rect, item_textures_[static_cast<int>(type) - 1], item_animations_[static_cast<int>(type) - 1]));
|
||||
playSound("item_drop.wav");
|
||||
}
|
||||
|
||||
// Vacia el vector de items
|
||||
|
||||
Reference in New Issue
Block a user