parametrizats els colors de les camisetes dels jugadors quan pillen café
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@@ -11,7 +11,7 @@
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#include "color.h"
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#include "utils.h"
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#include "ui/notifier.h"
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#include "ui/notifier.h" // Para Notifier::Position
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// Variable global - ahora se inicializa automáticamente con valores por defecto
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Param param;
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@@ -136,7 +136,23 @@ namespace {
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{"intro.card_color", [](const std::string& v) { param.intro.card_color = Color::fromHex(v); }},
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{"intro.shadow_color", [](const std::string& v) { param.intro.shadow_color = Color::fromHex(v); }},
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{"debug.color", [](const std::string& v) { param.debug.color = Color::fromHex(v); }},
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{"resource.color", [](const std::string& v) { param.resource.color = Color::fromHex(v); }}
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{"resource.color", [](const std::string& v) { param.resource.color = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].darkest", [](const std::string& v) { param.player.one_coffee_shirt[0].darkest = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].dark", [](const std::string& v) { param.player.one_coffee_shirt[0].dark = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].base", [](const std::string& v) { param.player.one_coffee_shirt[0].base = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].light", [](const std::string& v) { param.player.one_coffee_shirt[0].light = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].darkest", [](const std::string& v) { param.player.one_coffee_shirt[1].darkest = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].dark", [](const std::string& v) { param.player.one_coffee_shirt[1].dark = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].base", [](const std::string& v) { param.player.one_coffee_shirt[1].base = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].light", [](const std::string& v) { param.player.one_coffee_shirt[1].light = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].darkest", [](const std::string& v) { param.player.two_coffee_shirt[0].darkest = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].dark", [](const std::string& v) { param.player.two_coffee_shirt[0].dark = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].base", [](const std::string& v) { param.player.two_coffee_shirt[0].base = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].light", [](const std::string& v) { param.player.two_coffee_shirt[0].light = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].darkest", [](const std::string& v) { param.player.two_coffee_shirt[1].darkest = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].dark", [](const std::string& v) { param.player.two_coffee_shirt[1].dark = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].base", [](const std::string& v) { param.player.two_coffee_shirt[1].base = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].light", [](const std::string& v) { param.player.two_coffee_shirt[1].light = Color::fromHex(v); }}
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};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> BOOL_PARAMS = {
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