parametrizats els colors de les camisetes dels jugadors quan pillen café
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@@ -5,10 +5,10 @@
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#include <array> // Para array
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#include <string> // Para basic_string, string
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#include "color.h" // Para Color
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#include "color.h" // Para Color, Zone
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#include "defaults.h" // Para los valores por defecto
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#include "ui/notifier.h" // Para Notifier
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#include "utils.h" // Para zone
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#include "ui/notifier.h" // Para Notifier::Position
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#include "utils.h"
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// --- Parámetros del juego ---
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struct ParamGame {
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@@ -150,6 +150,43 @@ struct ParamTabe {
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float max_spawn_time = GameDefaults::Tabe::MAX_SPAWN_TIME;
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};
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// --- Parámetros del Jugador ---
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struct ParamPlayer {
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// Configuración de camisetas del jugador
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struct Shirt {
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Color darkest; // Tono más oscuro - bordes y contornos
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Color dark; // Tono oscuro - sombras
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Color base; // Tono principal - color base de la camiseta
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Color light; // Tono claro - zonas iluminadas/highlights
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// Constructor por defecto
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Shirt() = default;
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// Constructor con tonalidades específicas
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Shirt(const Color& darkest_tone, const Color& dark_tone, const Color& base_tone, const Color& light_tone)
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: darkest(darkest_tone), dark(dark_tone), base(base_tone), light(light_tone) {}
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};
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// Inicialización con valores por defecto
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std::array<Shirt, 2> one_coffee_shirt = {{Shirt(Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_DARKEST),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_DARK),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_BASE),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_LIGHT)),
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Shirt(Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_DARKEST),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_DARK),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_BASE),
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Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_LIGHT))}};
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std::array<Shirt, 2> two_coffee_shirt = {{Shirt(Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_DARKEST),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_DARK),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_BASE),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_LIGHT)),
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Shirt(Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_DARKEST),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_DARK),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_BASE),
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Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_LIGHT))}};
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};
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// --- Estructura principal para almacenar todos los parámetros del juego ---
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struct Param {
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ParamGame game;
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@@ -164,6 +201,7 @@ struct Param {
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ParamDebug debug;
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ParamResource resource;
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ParamTabe tabe;
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ParamPlayer player;
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// Constructor que inicializa las zonas que dependen de otros valores
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Param() {
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