Arreglos varios relacionats amb el nom al obtenir la màxima puntuació:

No canviava al marcador, ni el nom del que tenia la maxima puntuació en calent ni al posar nom
retallat el nom de 8 a 6 caracters, i tots en majuscula pa que capia en el marcador
ja actualitza be la cadena amb el nom al posar nom per segona vegada en la mateixa partida
This commit is contained in:
2024-11-08 20:49:07 +01:00
parent f9520185a2
commit 6262b5814d
10 changed files with 97 additions and 266 deletions

View File

@@ -10,6 +10,7 @@
#include "screen.h" // Para Screen
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text
#include "enter_name.h"
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
Scoreboard *Scoreboard::scoreboard_ = nullptr;
@@ -118,17 +119,6 @@ void Scoreboard::render()
SDL_RenderCopy(renderer_, background_, nullptr, &rect_);
}
void Scoreboard::setName(int panel, const std::string &name) { name_[panel] = name; }
void Scoreboard::setRecordName(int panel, const std::string &record_name) { record_name_[panel] = record_name; }
void Scoreboard::setSelectorPos(int panel, int pos) { selector_pos_[panel] = pos; }
void Scoreboard::setScore(int panel, int score) { score_[panel] = score; }
void Scoreboard::setMult(int panel, float mult) { mult_[panel] = mult; }
void Scoreboard::setContinue(int panel, int continue_counter) { continue_counter_[panel] = continue_counter; }
void Scoreboard::setStage(int stage) { stage_ = stage; }
void Scoreboard::setHiScore(int hi_score) { hi_score_ = hi_score; }
void Scoreboard::setPower(float power) { power_ = power; }
void Scoreboard::setHiScoreName(const std::string &name) { hi_score_name_ = name; }
// Establece el valor de la variable
void Scoreboard::setColor(Color color)
{
@@ -180,7 +170,7 @@ void Scoreboard::fillPanelTextures()
// MULT
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(55));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, std::to_string(mult_[i]).substr(0, 3));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[i]).substr(0, 3));
break;
}
@@ -239,7 +229,8 @@ void Scoreboard::fillPanelTextures()
// HI-SCORE
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(56));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, hi_score_name_ + " - " + updateScoreText(hi_score_));
const std::string name = hi_score_name_ == "" ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, name + updateScoreText(hi_score_));
break;
}
@@ -267,21 +258,6 @@ void Scoreboard::fillPanelTextures()
SDL_SetRenderDrawColor(renderer_, 0xFF, 0xFF, 0xEB, 255);
for (size_t j = 0; j < record_name_[i].size(); ++j)
{
/*
if (j == selector_pos_[i])
{ // La letra seleccionada se pinta de forma intermitente
if (counter_ % 3 > 0)
{
SDL_RenderDrawLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
text_scoreboard_->write(rect.x, rect.y, record_name_[i].substr(j, 1));
}
}
else
{
SDL_RenderDrawLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
text_scoreboard_->write(rect.x, rect.y, record_name_[i].substr(j, 1));
}
*/
if (j != selector_pos_[i] || counter_ % 3 == 0)
{
SDL_RenderDrawLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
@@ -372,7 +348,7 @@ void Scoreboard::recalculateAnchors()
slot4_4_ = {col, row4};
// Primer cuadrado para poner el nombre de record
const int enterNameLenght = 8 * 7;
const int enterNameLenght = NAME_LENGHT * 7;
enter_name_pos_.x = (panelWidth - enterNameLenght) / 2;
enter_name_pos_.y = row4;
@@ -384,9 +360,6 @@ void Scoreboard::recalculateAnchors()
}
}
// Establece el modo del marcador
void Scoreboard::setMode(int index, ScoreboardMode mode) { panel_[index].mode = mode; }
// Crea la textura de fondo
void Scoreboard::createBackgroundTexture()
{