Cambiados muchos DEFINEs por variables de param
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@@ -5,35 +5,10 @@
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK BLOCK / 2
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// Resolución nativa del juego
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#define WIDTH 320
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#define HEIGHT 240
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// Zona de juego
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const SDL_Rect windowArea = {0, 0, WIDTH, HEIGHT};
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const SDL_Rect playArea = {0, 0, WIDTH, 200};
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const int PLAY_AREA_TOP = 0;
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const int PLAY_AREA_BOTTOM = playArea.h;
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const int PLAY_AREA_LEFT = 0;
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const int PLAY_AREA_RIGHT = playArea.w;
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const int PLAY_AREA_WIDTH = playArea.w;
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const int PLAY_AREA_HEIGHT = playArea.h;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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// Para mejor visibilidad
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#define PLAY_AREA_LEFT 0
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#define PLAY_AREA_TOP 0
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// Secciones del programa
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#define SECTION_PROG_LOGO 0
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