Cambiados muchos DEFINEs por variables de param

This commit is contained in:
2024-09-06 08:41:10 +02:00
parent c5bab7019c
commit 62b1ba84ac
23 changed files with 215 additions and 158 deletions

View File

@@ -169,17 +169,17 @@ void Instructions::fillTexture()
const int anchorItem = (param->game.width - (lenght + despX)) / 2;
// Escribe el texto de las instrucciones
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, firstLine, lang->getText(11), 1, orangeColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, firstLine, lang->getText(11), 1, orangeColor, 1, shdwTxtColor);
const int anchor1 = firstLine + spacePostHeader;
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor1 + spaceBetweenLines * 0, lang->getText(12), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor1 + spaceBetweenLines * 1, lang->getText(13), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor1 + spaceNewParagraph + spaceBetweenLines * 2, lang->getText(14), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor1 + spaceNewParagraph + spaceBetweenLines * 3, lang->getText(15), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, anchor1 + spaceBetweenLines * 0, lang->getText(12), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, anchor1 + spaceBetweenLines * 1, lang->getText(13), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, anchor1 + spaceNewParagraph + spaceBetweenLines * 2, lang->getText(14), 1, noColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, anchor1 + spaceNewParagraph + spaceBetweenLines * 3, lang->getText(15), 1, noColor, 1, shdwTxtColor);
// Escribe el texto de los objetos y sus puntos
const int anchor2 = anchor1 + spacePreHeader + spaceNewParagraph + spaceBetweenLines * 3;
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor2, lang->getText(16), 1, orangeColor, 1, shdwTxtColor);
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param->game.gameArea.centerX, anchor2, lang->getText(16), 1, orangeColor, 1, shdwTxtColor);
const int anchor3 = anchor2 + spacePostHeader;
// const int anchor4 = anchor3 + ((param->game.itemSize + text->getCharacterSize()) / 2);