Cambiados muchos DEFINEs por variables de param
This commit is contained in:
@@ -33,13 +33,13 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
ss->setWidth(128);
|
||||
ss->setHeight(96);
|
||||
ss->setEnabledCounter(20);
|
||||
ss->setDestX(GAMECANVAS_CENTER_X - 64);
|
||||
ss->setDestY(GAMECANVAS_FIRST_QUARTER_Y - 24);
|
||||
ss->setDestX(param->game.gameArea.centerX - 64);
|
||||
ss->setDestY(param->game.gameArea.firstQuarterY - 24);
|
||||
bitmaps.push_back(ss);
|
||||
}
|
||||
|
||||
bitmaps[0]->setPosX(-128);
|
||||
bitmaps[0]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
|
||||
bitmaps[0]->setPosY(param->game.gameArea.firstQuarterY - 24);
|
||||
bitmaps[0]->setVelX(0.0f);
|
||||
bitmaps[0]->setVelY(0.0f);
|
||||
bitmaps[0]->setAccelX(0.6f);
|
||||
@@ -47,14 +47,14 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
bitmaps[0]->setSpriteClip(0, 0, 128, 96);
|
||||
|
||||
bitmaps[1]->setPosX(param->game.width);
|
||||
bitmaps[1]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
|
||||
bitmaps[1]->setPosY(param->game.gameArea.firstQuarterY - 24);
|
||||
bitmaps[1]->setVelX(-1.0f);
|
||||
bitmaps[1]->setVelY(0.0f);
|
||||
bitmaps[1]->setAccelX(-0.3f);
|
||||
bitmaps[1]->setAccelY(0.0f);
|
||||
bitmaps[1]->setSpriteClip(128, 0, 128, 96);
|
||||
|
||||
bitmaps[2]->setPosX(GAMECANVAS_CENTER_X - 64);
|
||||
bitmaps[2]->setPosX(param->game.gameArea.centerX - 64);
|
||||
bitmaps[2]->setPosY(-96);
|
||||
bitmaps[2]->setVelX(0.0f);
|
||||
bitmaps[2]->setVelY(3.0f);
|
||||
@@ -63,7 +63,7 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
bitmaps[2]->setSpriteClip(0, 96, 128, 96);
|
||||
bitmaps[2]->setEnabledCounter(250);
|
||||
|
||||
bitmaps[3]->setPosX(GAMECANVAS_CENTER_X - 64);
|
||||
bitmaps[3]->setPosX(param->game.gameArea.centerX - 64);
|
||||
bitmaps[3]->setPosY(param->game.height);
|
||||
bitmaps[3]->setVelX(0.0f);
|
||||
bitmaps[3]->setVelY(-0.7f);
|
||||
@@ -71,7 +71,7 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
bitmaps[3]->setAccelY(0.0f);
|
||||
bitmaps[3]->setSpriteClip(128, 96, 128, 96);
|
||||
|
||||
bitmaps[4]->setPosX(GAMECANVAS_CENTER_X - 64);
|
||||
bitmaps[4]->setPosX(param->game.gameArea.centerX - 64);
|
||||
bitmaps[4]->setPosY(-96);
|
||||
bitmaps[4]->setVelX(0.0f);
|
||||
bitmaps[4]->setVelY(3.0f);
|
||||
@@ -80,7 +80,7 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
bitmaps[4]->setSpriteClip(0, 192, 128, 96);
|
||||
|
||||
bitmaps[5]->setPosX(param->game.width);
|
||||
bitmaps[5]->setPosY(GAMECANVAS_FIRST_QUARTER_Y - 24);
|
||||
bitmaps[5]->setPosY(param->game.gameArea.firstQuarterY - 24);
|
||||
bitmaps[5]->setVelX(-0.7f);
|
||||
bitmaps[5]->setVelY(0.0f);
|
||||
bitmaps[5]->setAccelX(0.0f);
|
||||
@@ -138,7 +138,7 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
|
||||
for (auto text : texts)
|
||||
{
|
||||
text->center(GAMECANVAS_CENTER_X);
|
||||
text->center(param->game.gameArea.centerX);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user