fix: la powerball con quantum effect no feia roido al explotar
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@@ -65,6 +65,7 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
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constexpr int index = 3;
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h_ = w_ = BALLOON_SIZE[4];
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bouncing_sound_ = BALLOON_BOUNCING_SOUND[3];
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popping_sound_ = "power_ball_explosion.wav";
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power_ = score_ = menace_ = 0;
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vy_ = 0;
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