linter: varios
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@@ -1,10 +1,11 @@
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#pragma once
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#include <algorithm> // Para std::max
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class Cooldown {
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public:
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Cooldown(float first_delay_s = 0.0F, float repeat_delay_s = 0.0F)
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: first_delay_s_(first_delay_s), repeat_delay_s_(repeat_delay_s),
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remaining_s_(0.0F), held_before_(false) {}
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: first_delay_s_(first_delay_s), repeat_delay_s_(repeat_delay_s) {}
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// Llamar cada frame con delta en segundos (float)
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void update(float delta_s) {
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@@ -13,12 +14,14 @@ public:
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return;
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}
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remaining_s_ -= delta_s;
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if (remaining_s_ < 0.0F) remaining_s_ = 0.0F;
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remaining_s_ = std::max(remaining_s_, 0.0F);
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}
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// Llamar cuando el input está activo. Devuelve true si debe ejecutarse la acción ahora.
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bool tryConsumeOnHeld() {
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if (remaining_s_ > 0.0F) return false;
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auto tryConsumeOnHeld() -> bool {
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if (remaining_s_ > 0.0F) {
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return false;
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}
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float delay = held_before_ ? repeat_delay_s_ : first_delay_s_;
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remaining_s_ = delay;
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@@ -32,7 +35,7 @@ public:
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remaining_s_ = 0.0F;
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}
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bool empty() const { return remaining_s_ == 0.0F; }
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[[nodiscard]] auto empty() const -> bool { return remaining_s_ == 0.0F; }
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// Fuerza un valor en segundos (útil para tests o resets)
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void forceSet(float seconds) { remaining_s_ = seconds > 0.0F ? seconds : 0.0F; }
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@@ -40,6 +43,6 @@ public:
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private:
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float first_delay_s_;
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float repeat_delay_s_;
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float remaining_s_;
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bool held_before_;
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float remaining_s_{0.0F};
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bool held_before_{false};
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};
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