linter: varios

This commit is contained in:
2025-10-24 17:12:57 +02:00
parent 9979f31b4a
commit 636e4d932a
11 changed files with 136 additions and 106 deletions

View File

@@ -130,12 +130,7 @@ void Fade::updatePostState() {
}
// Mantener el estado final del fade
Uint8 post_alpha = a_;
if (type_ == Type::RANDOM_SQUARE2 || type_ == Type::DIAGONAL) {
post_alpha = (mode_ == Mode::OUT) ? 255 : 0;
} else {
post_alpha = (mode_ == Mode::OUT) ? 255 : 0;
}
Uint8 post_alpha = (mode_ == Mode::OUT) ? 255 : 0;
cleanBackbuffer(r_, g_, b_, post_alpha);
}
@@ -145,7 +140,7 @@ void Fade::updateFullscreenFade() {
float progress = std::min(static_cast<float>(elapsed_time) / fading_duration_, 1.0F);
// Modifica la transparencia basada en el progreso
Uint8 current_alpha = static_cast<Uint8>(progress * 255.0f);
auto current_alpha = static_cast<Uint8>(progress * 255.0F);
a_ = (mode_ == Mode::OUT) ? current_alpha : 255 - current_alpha;
SDL_SetTextureAlphaMod(backbuffer_, a_);
@@ -162,10 +157,10 @@ void Fade::updateCenterFade() {
float progress = std::min(static_cast<float>(elapsed_time) / fading_duration_, 1.0F);
// Calcula la altura de las barras
float rect_height = progress * (param.game.height / 2.0f);
float rect_height = progress * (param.game.height / 2.0F);
if (mode_ == Mode::IN) {
rect_height = (param.game.height / 2.0f) - rect_height;
rect_height = (param.game.height / 2.0F) - rect_height;
}
rect1_.h = rect_height;
@@ -509,7 +504,7 @@ void Fade::activate() {
case Type::VENETIAN: {
square_.clear();
rect1_ = {.x = 0, .y = 0, .w = param.game.width, .h = (mode_ == Mode::OUT) ? 0.0f : static_cast<float>(param.fade.venetian_size)};
rect1_ = {.x = 0, .y = 0, .w = param.game.width, .h = (mode_ == Mode::OUT) ? 0.0F : param.fade.venetian_size};
const int MAX = param.game.height / param.fade.venetian_size;
for (int i = 0; i < MAX; ++i) {
rect1_.y = i * param.fade.venetian_size;
@@ -546,7 +541,11 @@ void Fade::cleanBackbuffer(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
// Calcula el valor del estado del fade
auto Fade::calculateValue(int min, int max, int current) -> int {
if (current <= min) return 0;
if (current >= max) return 100;
if (current <= min) {
return 0;
}
if (current >= max) {
return 100;
}
return static_cast<int>(100.0 * (current - min) / (max - min));
}