linter: varios
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@@ -86,6 +86,8 @@ class Text {
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// --- Métodos privados ---
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void writeColoredWithSprite(Sprite* sprite, int x, int y, const std::string& text, Color color, int kerning = 1, int length = -1); // Escribe con un sprite específico
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void writeStrokeWithAlpha(int x, int y, const std::string& text, int kerning, Color stroke_color, Uint8 shadow_distance, int length = -1); // Escribe stroke con alpha correcto
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void renderShadow(int x, int y, const std::string& text, Color shadow_color, int kerning, int length, Uint8 shadow_distance); // Renderiza sombra del texto
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void renderSolidStroke(int x, int y, const std::string& text, Color stroke_color, int kerning, int length, Uint8 shadow_distance); // Renderiza stroke sólido
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private:
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// --- Objetos y punteros ---
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