modificat texture.cpp per a gastar ResourceHelper
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@@ -16,6 +16,7 @@
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#include "external/gif.h" // Para Gif
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#include "stb_image.h" // Para stbi_image_free, stbi_load, STBI_rgb_alpha
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#include "utils.h"
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#include "resource_helper.h" // Para ResourceHelper
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// Constructor
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Texture::Texture(SDL_Renderer *renderer, std::string path)
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@@ -64,7 +65,19 @@ auto Texture::loadFromFile(const std::string &file_path) -> bool {
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int width;
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int height;
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int orig_format;
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unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
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unsigned char *data = nullptr;
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// Intentar cargar desde ResourceHelper primero
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auto resource_data = ResourceHelper::loadFile(file_path);
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if (!resource_data.empty()) {
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data = stbi_load_from_memory(resource_data.data(), resource_data.size(), &width, &height, &orig_format, req_format);
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}
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// Fallback a filesystem directo
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if (data == nullptr) {
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data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
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}
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if (data == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Fichero no encontrado %s", getFileName(file_path).c_str());
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throw std::runtime_error("Fichero no encontrado: " + getFileName(file_path));
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