modificat texture.cpp per a gastar ResourceHelper

This commit is contained in:
2025-08-19 12:41:08 +02:00
parent 94dca528ab
commit 63990c75c2

View File

@@ -16,6 +16,7 @@
#include "external/gif.h" // Para Gif
#include "stb_image.h" // Para stbi_image_free, stbi_load, STBI_rgb_alpha
#include "utils.h"
#include "resource_helper.h" // Para ResourceHelper
// Constructor
Texture::Texture(SDL_Renderer *renderer, std::string path)
@@ -64,7 +65,19 @@ auto Texture::loadFromFile(const std::string &file_path) -> bool {
int width;
int height;
int orig_format;
unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
unsigned char *data = nullptr;
// Intentar cargar desde ResourceHelper primero
auto resource_data = ResourceHelper::loadFile(file_path);
if (!resource_data.empty()) {
data = stbi_load_from_memory(resource_data.data(), resource_data.size(), &width, &height, &orig_format, req_format);
}
// Fallback a filesystem directo
if (data == nullptr) {
data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
}
if (data == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Fichero no encontrado %s", getFileName(file_path).c_str());
throw std::runtime_error("Fichero no encontrado: " + getFileName(file_path));