precarrega les textures del jugador amb variants de paleta

This commit is contained in:
2025-08-10 19:36:10 +02:00
parent 72e606f6d3
commit 645862ecb5
11 changed files with 132 additions and 66 deletions

View File

@@ -46,7 +46,7 @@ Director::Director(int argc, std::span<char *> argv) {
Section::name = Section::Name::GAME;
Section::options = Section::Options::GAME_PLAY_1P;
#elif _DEBUG
Section::name = Section::Name::TITLE;
Section::name = Section::Name::GAME;
Section::options = Section::Options::GAME_PLAY_1P;
#else // NORMAL GAME
Section::name = Section::Name::LOGO;
@@ -99,7 +99,7 @@ void Director::init() {
Screen::init(); // Inicializa la pantalla y el sistema de renderizado
Audio::init(); // Activa el sistema de audio
#ifdef _DEBUG
Resource::init(Resource::LoadingMode::LAZY_LOAD); // Inicializa el sistema de gestión de recursos
Resource::init(Resource::LoadingMode::PRELOAD); // Inicializa el sistema de gestión de recursos
#else
Resource::init(Resource::LoadingMode::PRELOAD); // Inicializa el sistema de gestión de recursos
#endif