precarrega les textures del jugador amb variants de paleta
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@@ -22,7 +22,7 @@
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// Constructor
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Player::Player(const Config &config)
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: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))),
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power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(1), config.animations.at(1))),
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power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(4), config.animations.at(1))),
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enter_name_(std::make_unique<EnterName>()),
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hi_score_table_(*config.hi_score_table),
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glowing_entry_(*config.glowing_entry),
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@@ -32,7 +32,10 @@ Player::Player(const Config &config)
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default_pos_y_(config.y),
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demo_(config.demo) {
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// Configura objetos
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player_sprite_->getTexture()->setPalette(coffees_);
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player_sprite_->addTexture(config.texture.at(1));
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player_sprite_->addTexture(config.texture.at(2));
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player_sprite_->addTexture(config.texture.at(3));
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player_sprite_->setActiveTexture(coffees_);
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power_sprite_->getTexture()->setAlpha(224);
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power_up_x_offset_ = (power_sprite_->getWidth() - player_sprite_->getWidth()) / 2;
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power_sprite_->setPosY(default_pos_y_ - (power_sprite_->getHeight() - player_sprite_->getHeight()));
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@@ -777,10 +780,10 @@ void Player::updateInvulnerable() {
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if (invulnerable_) {
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if (invulnerable_counter_ > 0) {
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--invulnerable_counter_;
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invulnerable_counter_ % 8 > 3 ? player_sprite_->getTexture()->setPalette(coffees_) : player_sprite_->getTexture()->setPalette(3);
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invulnerable_counter_ % 8 > 3 ? player_sprite_->setActiveTexture(coffees_) : player_sprite_->setActiveTexture(3);
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} else {
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setInvulnerable(false);
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player_sprite_->getTexture()->setPalette(coffees_);
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player_sprite_->setActiveTexture(coffees_);
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}
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}
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}
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@@ -807,7 +810,7 @@ void Player::giveExtraHit() {
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extra_hit_ = true;
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if (coffees_ < 2) {
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coffees_++;
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player_sprite_->getTexture()->setPalette(coffees_);
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player_sprite_->setActiveTexture(coffees_);
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}
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}
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@@ -816,7 +819,7 @@ void Player::removeExtraHit() {
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if (coffees_ > 0) {
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coffees_--;
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setInvulnerable(true);
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player_sprite_->getTexture()->setPalette(coffees_);
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player_sprite_->setActiveTexture(coffees_);
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}
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extra_hit_ = coffees_ != 0;
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