precarrega les textures del jugador amb variants de paleta

This commit is contained in:
2025-08-10 19:36:10 +02:00
parent 72e606f6d3
commit 645862ecb5
11 changed files with 132 additions and 66 deletions

View File

@@ -1,28 +1,29 @@
#include "sprite.h"
#include <utility> // Para move
#include <vector> // Para vector
#include "texture.h" // Para Texture
// Constructor
Sprite::Sprite(std::shared_ptr<Texture> texture, float pos_x, float pos_y, float width, float height)
: texture_(std::move(texture)),
: textures_{texture},
pos_((SDL_FRect){pos_x, pos_y, width, height}),
sprite_clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
Sprite::Sprite(std::shared_ptr<Texture> texture, SDL_FRect rect)
: texture_(std::move(texture)),
: textures_{texture},
pos_(rect),
sprite_clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
Sprite::Sprite(std::shared_ptr<Texture> texture)
: texture_(std::move(texture)),
pos_(SDL_FRect{0, 0, static_cast<float>(texture_->getWidth()), static_cast<float>(texture_->getHeight())}),
: textures_{texture},
pos_(SDL_FRect{0, 0, static_cast<float>(textures_.at(texture_index_)->getWidth()), static_cast<float>(textures_.at(texture_index_)->getHeight())}),
sprite_clip_(pos_) {}
// Muestra el sprite por pantalla
void Sprite::render() {
texture_->render(pos_.x, pos_.y, &sprite_clip_, zoom_, zoom_);
textures_.at(texture_index_)->render(pos_.x, pos_.y, &sprite_clip_, zoom_, zoom_);
}
// Establece la posición del objeto
@@ -41,4 +42,13 @@ void Sprite::setPosition(SDL_FPoint point) {
void Sprite::clear() {
pos_ = {0, 0, 0, 0};
sprite_clip_ = {0, 0, 0, 0};
}
// Cambia la textura activa por índice
bool Sprite::setActiveTexture(size_t index) {
if (index < textures_.size()) {
texture_index_ = index;
return true;
}
return false; // Índice fuera de rango
}