modificacions en el flujo de globalInputs
afegida font aseprite canvis estetics en la info de debug moviment del cursor del ServiceMenu
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@@ -220,12 +220,12 @@ void Screen::renderInfo()
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{
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if (debug_info_.show)
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{
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// Resolution
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, param.game.width - debug_info_.text->lenght(options.video.info) - 2, 1, options.video.info, 1, DEBUG_COLOR, 1, DEBUG_COLOR.darken(150));
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// FPS
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const std::string FPS_TEXT = std::to_string(fps_.lastValue) + " FPS";
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, param.game.width - debug_info_.text->lenght(FPS_TEXT), 0, FPS_TEXT, 1, ORANGE_SOFT_COLOR, 1, ORANGE_SHADOW_COLOR);
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// Resolution
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, 0, 0, options.video.info, 1, ORANGE_SOFT_COLOR, 1, ORANGE_SHADOW_COLOR);
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, param.game.width - debug_info_.text->lenght(FPS_TEXT) - 2, 1 + debug_info_.text->getCharacterSize(), FPS_TEXT, 1, DEBUG_COLOR, 1, DEBUG_COLOR.darken(150));
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}
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}
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#endif
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@@ -378,9 +378,9 @@ void Screen::getDisplayInfo()
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Window resolution: %dx%d x%d",
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static_cast<int>(param.game.width), static_cast<int>(param.game.height), options.window.zoom);
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options.video.info = std::to_string(static_cast<int>(DM->w)) + " X " +
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std::to_string(static_cast<int>(DM->h)) + " AT " +
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std::to_string(static_cast<int>(DM->refresh_rate)) + " HZ";
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options.video.info = std::to_string(static_cast<int>(DM->w)) + "x" +
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std::to_string(static_cast<int>(DM->h)) + " @ " +
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std::to_string(static_cast<int>(DM->refresh_rate)) + " Hz";
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// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
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const int MAX_ZOOM = std::min(DM->w / param.game.width, (DM->h - WINDOWS_DECORATIONS_) / param.game.height);
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