treballant en ServiceMenu

This commit is contained in:
2025-05-30 13:59:25 +02:00
parent f661da5215
commit 653bb7dc76
5 changed files with 49 additions and 129 deletions

View File

@@ -28,6 +28,7 @@
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode, SCOREB...
#include "screen.h" // Para Screen
#include "section.h" // Para Name, name, AttractMode, Options
#include "service_menu.h" // Para ServiceMenu
#include "smart_sprite.h" // Para SmartSprite
#include "stage.h" // Para number, get, Stage, total_power
#include "tabe.h" // Para Tabe, TabeState
@@ -39,6 +40,7 @@
Game::Game(int player_id, int current_stage, bool demo)
: renderer_(Screen::get()->getRenderer()),
screen_(Screen::get()),
serviceMenu_(ServiceMenu::get()),
input_(Input::get()),
background_(std::make_unique<Background>()),
canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
@@ -1066,6 +1068,9 @@ void Game::render()
fade_in_->render();
fade_out_->render();
// Service Menu
serviceMenu_->render();
// Vuelca el contenido del renderizador en pantalla
screen_->render();
}