jail_shader.cpp: arreglat amb un apanyo de jaildoc
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@@ -195,7 +195,7 @@ namespace shader
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if (usingOpenGL)
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if (usingOpenGL)
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{
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{
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SDL_GetTextureProperties(backBuffer);
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SDL_GetTextureProperties(backBuffer);
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// SDL_GL_BindTexture(backBuffer, nullptr, nullptr);
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glBindTexture(GL_TEXTURE_2D, 1);
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if (programId != 0)
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if (programId != 0)
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{
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{
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glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
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glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
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