FIX: Faltva corregir el flash de destroyAllBalloons()

This commit is contained in:
2024-11-27 18:58:17 +01:00
parent faba87c06d
commit 687d329d23
2 changed files with 2 additions and 2 deletions

View File

@@ -303,7 +303,7 @@ int BalloonManager::destroyAllBalloons()
balloon_deploy_counter_ = 300; balloon_deploy_counter_ = 300;
JA_PlaySound(Resource::get()->getSound("powerball.wav")); JA_PlaySound(Resource::get()->getSound("powerball.wav"));
Screen::get()->flash(flash_color, 100); Screen::get()->flash(flash_color, 3);
Screen::get()->shake(); Screen::get()->shake();
return score; return score;

View File

@@ -53,7 +53,7 @@ Director::Director(int argc, const char *argv[])
section::name = section::Name::GAME; section::name = section::Name::GAME;
section::options = section::Options::GAME_PLAY_1P; section::options = section::Options::GAME_PLAY_1P;
#elif DEBUG #elif DEBUG
section::name = section::Name::LOGO; section::name = section::Name::CREDITS;
#else // NORMAL GAME #else // NORMAL GAME
section::name = section::Name::LOGO; section::name = section::Name::LOGO;
section::attract_mode = section::AttractMode::TITLE_TO_DEMO; section::attract_mode = section::AttractMode::TITLE_TO_DEMO;