FIX: Faltva corregir el flash de destroyAllBalloons()
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@@ -303,7 +303,7 @@ int BalloonManager::destroyAllBalloons()
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balloon_deploy_counter_ = 300;
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JA_PlaySound(Resource::get()->getSound("powerball.wav"));
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Screen::get()->flash(flash_color, 100);
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Screen::get()->flash(flash_color, 3);
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Screen::get()->shake();
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return score;
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@@ -53,7 +53,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::LOGO;
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section::name = section::Name::CREDITS;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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