el carrusel ara es mou amb esquerra i dreta en lloc de amb amunt i avall
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@@ -134,10 +134,10 @@ void Player::setInputEnteringName(Input::Action action) {
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case Input::Action::FIRE_CENTER:
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case Input::Action::FIRE_CENTER:
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enter_name_->removeLastCharacter();
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enter_name_->removeLastCharacter();
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break;
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break;
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case Input::Action::UP:
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case Input::Action::RIGHT:
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enter_name_->incIndex();
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enter_name_->incIndex();
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break;
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break;
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case Input::Action::DOWN:
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case Input::Action::LEFT:
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enter_name_->decIndex();
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enter_name_->decIndex();
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break;
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break;
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case Input::Action::START:
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case Input::Action::START:
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@@ -1451,14 +1451,14 @@ void Game::handleNameInput(const std::shared_ptr<Player>& player) {
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return;
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return;
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}
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}
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if (input_->checkAction(Input::Action::UP, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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if (input_->checkAction(Input::Action::LEFT, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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player->setInput(Input::Action::UP);
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player->setInput(Input::Action::LEFT);
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playSound("service_menu_move.wav");
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playSound("service_menu_move.wav");
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return;
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return;
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}
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}
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if (input_->checkAction(Input::Action::DOWN, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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if (input_->checkAction(Input::Action::RIGHT, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
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player->setInput(Input::Action::DOWN);
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player->setInput(Input::Action::RIGHT);
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playSound("service_menu_move.wav");
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playSound("service_menu_move.wav");
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return;
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return;
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}
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}
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