Options: afegida opció per a permetre apagar el sistema
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@@ -39,7 +39,8 @@ void initOptions()
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options.game.difficulty = GameDifficulty::NORMAL;
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options.game.language = lang::Code::VALENCIAN;
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options.game.autofire = true;
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options.game.clear_last_hi_score_entries();
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options.game.shutdown_enabled = false;
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options.game.clearLastHiScoreEntries();
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// Opciones de control
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options.controllers.clear();
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@@ -155,6 +156,7 @@ bool saveOptionsFile(std::string file_path)
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file << "game.language=" << static_cast<int>(options.game.language) << "\n";
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file << "game.difficulty=" << static_cast<int>(options.game.difficulty) << "\n";
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file << "game.autofire=" << boolToString(options.game.autofire) << "\n";
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file << "game.shutdown_enabled=" << boolToString(options.game.shutdown_enabled) << "\n";
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// Opciones de mandos
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file << "\n\n## CONTROLLERS\n";
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@@ -255,6 +257,10 @@ bool setOptions(const std::string &var, const std::string &value)
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{
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options.game.autofire = stringToBool(value);
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}
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else if (var == "game.shutdown_enabled")
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{
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options.game.shutdown_enabled = stringToBool(value);
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}
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// Opciones de mandos
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else if (var == "controller.0.name")
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@@ -379,10 +385,10 @@ int getPlayerWhoUsesKeyboard()
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// Aplica los cambios pendientes copiando los valores a sus variables
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void applyPendingChanges()
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{
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if (options.pending_changes.has_pending_changes)
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{
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options.game.language = options.pending_changes.new_language;
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options.game.difficulty = options.pending_changes.new_difficulty;
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options.pending_changes.has_pending_changes = false;
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}
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if (options.pending_changes.has_pending_changes)
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{
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options.game.language = options.pending_changes.new_language;
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options.game.difficulty = options.pending_changes.new_difficulty;
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options.pending_changes.has_pending_changes = false;
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}
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}
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