Pasaeta de IWYU
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@@ -1,5 +1,4 @@
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#include "moving_sprite.h"
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#include <algorithm> // Para max
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#include "texture.h" // Para Texture
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// Constructor
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@@ -28,7 +27,7 @@ MovingSprite::MovingSprite(std::shared_ptr<Texture> texture)
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rotate_(Rotate()),
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zoom_w_(1.0f),
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zoom_h_(1.0f),
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flip_(SDL_FLIP_NONE) {Sprite::clear(); }
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flip_(SDL_FLIP_NONE) { Sprite::clear(); }
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// Reinicia todas las variables
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void MovingSprite::clear()
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