Pasaeta de IWYU

This commit is contained in:
2025-03-14 21:22:55 +01:00
parent 3ee47ba906
commit 6c7cfaae59
27 changed files with 350 additions and 408 deletions

View File

@@ -5,13 +5,12 @@
#include <math.h> // Para roundf
#include <iomanip> // Para operator<<, setfill, setw
#include <sstream> // Para basic_ostream, basic_ostringstream
#include "enter_name.h" // Para MAX_NAME_LENGHT
#include "lang.h" // Para getText
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text
#include "enter_name.h" // Para NAME_LENGHT
#include <iostream>
#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
Scoreboard *Scoreboard::scoreboard_ = nullptr;
@@ -297,6 +296,7 @@ void Scoreboard::fillPanelTextures()
// NAME
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(106));
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[i], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_[i], getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
break;
}
case ScoreboardMode::GAME_COMPLETED:
@@ -439,9 +439,12 @@ void Scoreboard::renderSeparator()
// Inicializa el vector de colores para el nombre
void Scoreboard::iniNameColors()
{
// Color color = orange_soft_color;
Color color = green_color;
name_colors_.clear();
name_colors_.emplace_back(green_color.lighten(50));
name_colors_.emplace_back(green_color.lighten(25));
name_colors_.emplace_back(green_color);
name_colors_.emplace_back(green_color.darken(25));
name_colors_.emplace_back(color.lighten(50));
name_colors_.emplace_back(color.lighten(25));
name_colors_.emplace_back(color);
name_colors_.emplace_back(color.darken(25));
}