corregit el bug introduit en c35889a840
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@@ -1128,7 +1128,6 @@ auto Game::allPlayersAreNotPlaying() -> bool {
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// Comprueba los eventos que hay en cola
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void Game::handleEvents() {
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input_->resetJustPressed();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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