fix: Dejar que SDL elija OpenGL automáticamente en Linux
- Windows: opengl + 3.3 Core Profile explícito - Linux: opengl sin atributos, SDL elige: * Desktop 3.3 en PC con GPU normal * ES 3.0 en RPi automáticamente Resuelve problema de colores invertidos (azul->naranja) causado por forzar opengles2.
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@@ -349,24 +349,20 @@ auto Screen::initSDLVideo() -> bool {
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}
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}
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#else
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#else
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// Configurar hint de render driver
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// Configurar hint de render driver
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#ifdef _WIN32
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// Windows: Usar OpenGL Desktop
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if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl")) {
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if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl")) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Warning: Failed to set OpenGL hint!");
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"Warning: Failed to set OpenGL hint!");
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}
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}
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// Pedir explícitamente OpenGL 3.3 Core Profile
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#ifdef _WIN32
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// Windows: Pedir explícitamente OpenGL 3.3 Core Profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Solicitando OpenGL 3.3 Core Profile");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Solicitando OpenGL 3.3 Core Profile");
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#else
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#else
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// Linux/RPi: Intentar OpenGL ES primero
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// Linux: Dejar que SDL elija (Desktop 3.3 en PC, ES 3.0 en RPi automáticamente)
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if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2,opengl")) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Usando OpenGL por defecto del sistema");
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Warning: Failed to set OpenGL ES hint!");
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Solicitando OpenGL ES (fallback a OpenGL Desktop)");
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#endif
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#endif
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#endif
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#endif
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