La tabla de puntuacions ja mostra aquelles aconseguides amb 1CC
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@@ -266,9 +266,9 @@ void HiScoreTable::createSprites()
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int backbuffer_height;
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SDL_QueryTexture(backbuffer_, nullptr, nullptr, &backbuffer_width, &backbuffer_height);
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// Hay 27 letras - 7 de puntos quedan 20 caracteres 20 - name_lenght 0 num_dots <-- Esto no se qué coño es
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constexpr int entry_lenght = 22;
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constexpr int max_names = 10;
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constexpr int space_between_header = 32;
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const int space_between_header = entry_text->getCharacterSize() * 4;
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const int space_between_lines = entry_text->getCharacterSize() * 2;
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const int size = space_between_header + space_between_lines * (max_names - 1) + entry_text->getCharacterSize();
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const int first_line = (param.game.height - size) / 2;
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@@ -279,21 +279,25 @@ void HiScoreTable::createSprites()
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// Crea los sprites para las entradas en la tabla de puntuaciones
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const int animation = rand() % 4;
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const std::string sample_line(entry_lenght + 3, ' ');
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auto sample_entry = std::make_unique<Sprite>(entry_text->writeDXToTexture(TEXT_SHADOW, sample_line, 1, orange_color, 1, shdw_txt_color));
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const auto entry_width = sample_entry->getWidth();
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for (int i = 0; i < max_names; ++i)
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{
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// const auto table_position = (i + 1 >= 10) ? format(i + 1) + ". " : " " + format(i + 1) + ". ";
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const auto table_position = format(i + 1) + ". ";
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const auto score = format(options.game.hi_score_table.at(i).score);
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const auto num_dots = 22 - options.game.hi_score_table.at(i).name.size() - score.size();
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const auto num_dots = entry_lenght - options.game.hi_score_table.at(i).name.size() - score.size();
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const auto one_cc = options.game.hi_score_table.at(i).one_credit_complete ? " }" : "";
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std::string dots;
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for (int j = 0; j < (int)num_dots; ++j)
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{
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dots = dots + ".";
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}
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const auto line = table_position + options.game.hi_score_table.at(i).name + dots + score;
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const auto line = table_position + options.game.hi_score_table.at(i).name + dots + score + one_cc;
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entry_names_.emplace_back(std::make_shared<PathSprite>(entry_text->writeDXToTexture(TEXT_SHADOW, line, 1, orange_color, 1, shdw_txt_color)));
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const int pos_x = (i < 9) ? (backbuffer_width - entry_names_.front()->getWidth()) / 2 : (backbuffer_width - entry_names_.front()->getWidth()) / 2 - entry_text->getCharacterSize();
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const int default_pos_x = (backbuffer_width - entry_width) / 2;
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const int pos_x = (i < 9) ? default_pos_x : default_pos_x - entry_text->getCharacterSize();
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const int pos_y = (i * space_between_lines) + first_line + space_between_header;
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constexpr int steps = 80;
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switch (animation)
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