Afegits rebots en la animació de morir
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@@ -182,11 +182,22 @@ void Player::move()
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// Si el cadaver toca el suelo cambia el estado
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if (player_sprite_->getPosY() > param.game.play_area.rect.h - HEIGHT_)
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{
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setPlayingState(PlayerState::DIED);
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pos_x_ = player_sprite_->getPosX();
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pos_y_ = default_pos_y_;
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player_sprite_->clear();
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shiftSprite();
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if (player_sprite_->getVelY() < 2.0f)
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{
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// Si la velocidad de rebote es baja, termina de rebotar y cambia de estado
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setPlayingState(PlayerState::DIED);
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pos_x_ = player_sprite_->getPosX();
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pos_y_ = default_pos_y_;
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player_sprite_->clear();
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shiftSprite();
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}
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else
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{
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// Decrementa las velocidades de rebote
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player_sprite_->setPosY(param.game.play_area.rect.h - HEIGHT_);
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player_sprite_->setVelY(player_sprite_->getVelY() * -0.5f);
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player_sprite_->setVelX(player_sprite_->getVelX() * 0.75f);
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}
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}
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break;
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}
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