Redissenyat el time stopper
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@@ -44,7 +44,7 @@ Item::Item(ItemType type, float x, float y, SDL_Rect &play_area, std::shared_ptr
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}
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// Centra el objeto en la posición X
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void Item::allignTo(int x)
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void Item::alignTo(int x)
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{
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pos_x_ = static_cast<float>(x - (width_ / 2));
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