canvi de pc
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
|
||||
// Constructor
|
||||
Intro::Intro()
|
||||
: texture_(Resource::get()->getTexture("intro.png")),
|
||||
: texture_(Resource::get()->getTexture("intro2.png")),
|
||||
text_(Resource::get()->getText("04b_25_metal"))
|
||||
{
|
||||
|
||||
@@ -28,67 +28,70 @@ Intro::Intro()
|
||||
section::name = section::Name::INTRO;
|
||||
section::options = section::Options::NONE;
|
||||
|
||||
const int BITMAP_WIDTH = texture_->getWidth() / 2;
|
||||
const int BITMAP_HEIGHT = texture_->getHeight() / 3;
|
||||
|
||||
// Inicializa los bitmaps de la intro
|
||||
constexpr int totalBitmaps = 6;
|
||||
for (int i = 0; i < totalBitmaps; ++i)
|
||||
constexpr int TOTAL_BITMAPS = 6;
|
||||
for (int i = 0; i < TOTAL_BITMAPS; ++i)
|
||||
{
|
||||
auto ss = std::make_unique<SmartSprite>(texture_);
|
||||
ss->setWidth(128);
|
||||
ss->setHeight(96);
|
||||
ss->setWidth(BITMAP_WIDTH);
|
||||
ss->setHeight(BITMAP_HEIGHT);
|
||||
ss->setFinishedCounter(20);
|
||||
ss->setDestX(param.game.game_area.center_x - 64);
|
||||
ss->setDestY(param.game.game_area.first_quarter_y - 24);
|
||||
ss->setDestX(param.game.game_area.center_x - (BITMAP_WIDTH / 2));
|
||||
ss->setDestY(param.game.game_area.first_quarter_y - (BITMAP_HEIGHT / 4));
|
||||
bitmaps_.push_back(std::move(ss));
|
||||
}
|
||||
|
||||
bitmaps_[0]->setPosX(-128);
|
||||
bitmaps_[0]->setPosY(param.game.game_area.first_quarter_y - 24);
|
||||
bitmaps_[0]->setPosX(-BITMAP_WIDTH);
|
||||
bitmaps_[0]->setPosY(param.game.game_area.first_quarter_y - (BITMAP_HEIGHT / 4));
|
||||
bitmaps_[0]->setVelX(0.0f);
|
||||
bitmaps_[0]->setVelY(0.0f);
|
||||
bitmaps_[0]->setAccelX(0.6f);
|
||||
bitmaps_[0]->setAccelY(0.0f);
|
||||
bitmaps_[0]->setSpriteClip(0, 0, 128, 96);
|
||||
bitmaps_[0]->setSpriteClip(0, 0, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
|
||||
bitmaps_[1]->setPosX(param.game.width);
|
||||
bitmaps_[1]->setPosY(param.game.game_area.first_quarter_y - 24);
|
||||
bitmaps_[1]->setPosY(param.game.game_area.first_quarter_y - (BITMAP_HEIGHT / 4));
|
||||
bitmaps_[1]->setVelX(-1.0f);
|
||||
bitmaps_[1]->setVelY(0.0f);
|
||||
bitmaps_[1]->setAccelX(-0.3f);
|
||||
bitmaps_[1]->setAccelY(0.0f);
|
||||
bitmaps_[1]->setSpriteClip(128, 0, 128, 96);
|
||||
bitmaps_[1]->setSpriteClip(BITMAP_WIDTH, 0, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
|
||||
bitmaps_[2]->setPosX(param.game.game_area.center_x - 64);
|
||||
bitmaps_[2]->setPosY(-96);
|
||||
bitmaps_[2]->setPosX(param.game.game_area.center_x - (BITMAP_WIDTH / 2));
|
||||
bitmaps_[2]->setPosY(-BITMAP_HEIGHT);
|
||||
bitmaps_[2]->setVelX(0.0f);
|
||||
bitmaps_[2]->setVelY(3.0f);
|
||||
bitmaps_[2]->setAccelX(0.1f);
|
||||
bitmaps_[2]->setAccelY(0.3f);
|
||||
bitmaps_[2]->setSpriteClip(0, 96, 128, 96);
|
||||
bitmaps_[2]->setSpriteClip(0, BITMAP_HEIGHT, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
bitmaps_[2]->setFinishedCounter(250);
|
||||
|
||||
bitmaps_[3]->setPosX(param.game.game_area.center_x - 64);
|
||||
bitmaps_[3]->setPosX(param.game.game_area.center_x - (BITMAP_WIDTH / 2));
|
||||
bitmaps_[3]->setPosY(param.game.height);
|
||||
bitmaps_[3]->setVelX(0.0f);
|
||||
bitmaps_[3]->setVelY(-0.7f);
|
||||
bitmaps_[3]->setAccelX(0.0f);
|
||||
bitmaps_[3]->setAccelY(0.0f);
|
||||
bitmaps_[3]->setSpriteClip(128, 96, 128, 96);
|
||||
bitmaps_[3]->setSpriteClip(BITMAP_WIDTH, BITMAP_HEIGHT, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
|
||||
bitmaps_[4]->setPosX(param.game.game_area.center_x - 64);
|
||||
bitmaps_[4]->setPosY(-96);
|
||||
bitmaps_[4]->setPosX(param.game.game_area.center_x - (BITMAP_WIDTH / 2));
|
||||
bitmaps_[4]->setPosY(-BITMAP_HEIGHT);
|
||||
bitmaps_[4]->setVelX(0.0f);
|
||||
bitmaps_[4]->setVelY(3.0f);
|
||||
bitmaps_[4]->setAccelX(0.1f);
|
||||
bitmaps_[4]->setAccelY(0.3f);
|
||||
bitmaps_[4]->setSpriteClip(0, 192, 128, 96);
|
||||
bitmaps_[4]->setSpriteClip(0, BITMAP_HEIGHT * 2, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
|
||||
bitmaps_[5]->setPosX(param.game.width);
|
||||
bitmaps_[5]->setPosY(param.game.game_area.first_quarter_y - 24);
|
||||
bitmaps_[5]->setPosY(param.game.game_area.first_quarter_y - (BITMAP_HEIGHT / 4));
|
||||
bitmaps_[5]->setVelX(-0.7f);
|
||||
bitmaps_[5]->setVelY(0.0f);
|
||||
bitmaps_[5]->setAccelX(0.0f);
|
||||
bitmaps_[5]->setAccelY(0.0f);
|
||||
bitmaps_[5]->setSpriteClip(128, 192, 128, 96);
|
||||
bitmaps_[5]->setSpriteClip(BITMAP_WIDTH, BITMAP_HEIGHT * 2, BITMAP_WIDTH, BITMAP_HEIGHT);
|
||||
|
||||
// Inicializa los textos de la intro
|
||||
constexpr int totalTexts = 9;
|
||||
@@ -140,7 +143,9 @@ Intro::Intro()
|
||||
texts_[8]->setSpeed(16);
|
||||
|
||||
for (auto &text : texts_)
|
||||
{
|
||||
text->center(param.game.game_area.center_x);
|
||||
}
|
||||
}
|
||||
|
||||
// Recarga todas las texturas
|
||||
|
||||
Reference in New Issue
Block a user