fix: Game no es desregistrava de ServiceMenu al destruirse
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@@ -124,6 +124,7 @@ Game::~Game() {
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Section::attract_mode = Section::AttractMode::TITLE_TO_DEMO;
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Audio::get()->stopMusic();
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}
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ServiceMenu::get()->setStateChangeCallback(nullptr);
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#ifdef RECORDING
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saveDemoFile(Asset::get()->get("demo1.bin"), demo_.data.at(0));
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