afegit define NO_AUDIO
renombrat define DEBUG a _DEBUG
This commit is contained in:
2
source/external/jail_audio.cpp
vendored
2
source/external/jail_audio.cpp
vendored
@@ -102,7 +102,7 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
|
||||
}
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
|
||||
#ifdef DEBUG
|
||||
#ifdef _DEBUG
|
||||
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
||||
#endif
|
||||
|
||||
|
||||
2
source/external/jail_shader.cpp
vendored
2
source/external/jail_shader.cpp
vendored
@@ -276,7 +276,7 @@ bool init(SDL_Window *window, SDL_Texture *back_buffer_texture, const std::strin
|
||||
}
|
||||
|
||||
usingOpenGL = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Shader system initialized successfully.");
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "** Shader system initialized successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user