Commit per a vore qué està passant amb la música

This commit is contained in:
2024-12-30 19:07:13 +01:00
parent 9532caace8
commit 74d9c9a2b9
6 changed files with 81 additions and 48 deletions

View File

@@ -68,11 +68,9 @@ Game::Game(int player_id, int current_stage, bool demo)
fade_in_->setColor(fade_color.r, fade_color.g, fade_color.b);
fade_in_->setPost(0);
fade_in_->setType(FadeType::VENETIAN);
fade_in_->setType(FadeType::RANDOM_SQUARE);
fade_in_->setMode(FadeMode::IN);
fade_in_->activate();
// JA_PlaySound(Resource::get()->getSound("fade_in.wav"));
// playMusic();
fade_out_->setColor(fade_color.r, fade_color.g, fade_color.b);
fade_out_->setPost(param.fade.post_duration);
@@ -943,15 +941,12 @@ void Game::fillCanvas()
background_->render();
renderItems();
renderSmartSprites();
tabe_->render();
balloon_manager_->render();
tabe_->render();
renderBullets();
renderPathSprites();
renderPlayers();
auto sprite = std::make_unique<Sprite>(Resource::get()->getTexture("game_text_game_over"));
sprite->render();
// Deja el renderizador apuntando donde estaba
SDL_SetRenderTarget(renderer_, temp);
}