Afegit outline al text 2x
corregit el marcador durant el Player::State::RECOVER
This commit is contained in:
@@ -285,11 +285,11 @@ void Game::updateStage() {
|
||||
if (current_stage_index == total_stages - 1) { // Penúltima fase (será la última)
|
||||
createMessage(paths, Resource::get()->getTexture("game_text_last_stage"));
|
||||
} else {
|
||||
auto text = Resource::get()->getText("04b_25_2x");
|
||||
auto text = Resource::get()->getText("04b_25_2x_enhanced");
|
||||
const std::string CAPTION = Lang::getText("[GAME_TEXT] 2") +
|
||||
std::to_string(total_stages - current_stage_index) +
|
||||
Lang::getText("[GAME_TEXT] 2A");
|
||||
createMessage(paths, text->writeToTexture(CAPTION, 1, -4));
|
||||
createMessage(paths, text->writeDXToTexture(Text::STROKE, CAPTION, -4, Colors::NO_COLOR_MOD, 1, param.game.item_text_outline_color));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1440,10 +1440,10 @@ void Game::handleNameInput(const std::shared_ptr<Player> &player) {
|
||||
}
|
||||
} else if (input_->checkAction(Input::Action::UP, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
|
||||
player->setInput(Input::Action::UP);
|
||||
playSound("service_menu_move.wav");
|
||||
} else if (input_->checkAction(Input::Action::DOWN, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
|
||||
player->setInput(Input::Action::DOWN);
|
||||
playSound("service_menu_move.wav");
|
||||
playSound("service_menu_move.wav");
|
||||
} else if (input_->checkAction(Input::Action::DOWN, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
|
||||
player->setInput(Input::Action::DOWN);
|
||||
playSound("service_menu_move.wav");
|
||||
} else if (input_->checkAction(Input::Action::START, Input::DO_NOT_ALLOW_REPEAT, player->getUsesKeyboard(), player->getGamepad())) {
|
||||
if (player->isShowingName()) {
|
||||
player->setPlayingState(Player::State::CONTINUE);
|
||||
|
||||
Reference in New Issue
Block a user