lang: convertits els fitxers de text a json
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@@ -28,7 +28,7 @@ void DefineButtons::render()
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{
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if (enabled_)
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{
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text_->writeCentered(x_, y_ - 10, lang::getText(100) + std::to_string(options.controllers.at(index_controller_).player_id));
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text_->writeCentered(x_, y_ - 10, lang::getText("DEFINE_BUTTONS_100") + std::to_string(options.controllers.at(index_controller_).player_id));
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text_->writeCentered(x_, y_, controller_names_.at(index_controller_));
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text_->writeCentered(x_, y_ + 10, buttons_.at(index_button_).label);
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}
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@@ -135,9 +135,9 @@ bool DefineButtons::checkButtonNotInUse(SDL_GamepadButton button)
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void DefineButtons::clearButtons()
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{
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buttons_.clear();
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buttons_.emplace_back(lang::getText(95), InputAction::FIRE_LEFT, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText(96), InputAction::FIRE_CENTER, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText(97), InputAction::FIRE_RIGHT, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText(98), InputAction::START, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText(99), InputAction::SERVICE, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText("DEFINE_BUTTONS_95"), InputAction::FIRE_LEFT, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText("DEFINE_BUTTONS_96"), InputAction::FIRE_CENTER, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText("DEFINE_BUTTONS_97"), InputAction::FIRE_RIGHT, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText("DEFINE_BUTTONS_98"), InputAction::START, SDL_GAMEPAD_BUTTON_INVALID);
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buttons_.emplace_back(lang::getText("DEFINE_BUTTONS_99"), InputAction::SERVICE, SDL_GAMEPAD_BUTTON_INVALID);
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}
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