lang: convertits els fitxers de text a json
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@@ -276,7 +276,7 @@ void Game::updateStage()
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else
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{
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auto text = Resource::get()->getText("04b_25_2x");
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const std::string caption = std::to_string(10 - Stage::number) + lang::getText(38);
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const std::string caption = std::to_string(10 - Stage::number) + lang::getText("GAME_TEXT_38");
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createMessage(paths, text->writeToTexture(caption, 1, -4));
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}
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}
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@@ -1727,12 +1727,12 @@ void Game::initPlayers(int player_id)
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const int y = param.game.play_area.rect.h - 30;
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players_.emplace_back(std::make_unique<Player>(1, param.game.play_area.first_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[0], player_animations_));
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players_.back()->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
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players_.back()->setName(lang::getText(53));
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players_.back()->setName(lang::getText("SCOREBOARD_53"));
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players_.back()->setController(getController(players_.back()->getId()));
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players_.emplace_back(std::make_unique<Player>(2, param.game.play_area.third_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[1], player_animations_));
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players_.back()->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
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players_.back()->setName(lang::getText(54));
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players_.back()->setName(lang::getText("SCOREBOARD_53"));
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players_.back()->setController(getController(players_.back()->getId()));
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// Activa el jugador que coincide con el "player_id"
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