canviat blit() per render()

This commit is contained in:
2025-01-05 10:45:05 +01:00
parent 1f8f9b11ed
commit 768f466b20
9 changed files with 18 additions and 20 deletions

View File

@@ -917,7 +917,6 @@ void Game::update()
if (SDL_GetTicks() - ticks_ > TICKS_SPEED)
{
ticks_ = SDL_GetTicks();
counter_++;
updateDemo();
#ifdef RECORDING
@@ -927,15 +926,6 @@ void Game::update()
{
switch (state_)
{
case GameState::COMPLETED:
updateGameStateCompleted();
break;
case GameState::GAME_OVER:
updateGameStateGameOver();
break;
case GameState::PLAYING:
updateGameStatePlaying();
break;
case GameState::FADE_IN:
updateGameStateFadeIn();
break;
@@ -945,7 +935,15 @@ void Game::update()
case GameState::SHOWING_GET_READY_MESSAGE:
updateGameStateShowingGetReadyMessage();
break;
case GameState::PLAYING:
updateGameStatePlaying();
break;
case GameState::COMPLETED:
updateGameStateCompleted();
break;
case GameState::GAME_OVER:
updateGameStateGameOver();
break;
default:
break;
}
@@ -1027,7 +1025,7 @@ void Game::render()
fade_out_->render();
// Vuelca el contenido del renderizador en pantalla
screen_->blit();
screen_->render();
}
// Habilita el efecto del item de detener el tiempo