canviat blit() per render()
This commit is contained in:
@@ -917,7 +917,6 @@ void Game::update()
|
||||
if (SDL_GetTicks() - ticks_ > TICKS_SPEED)
|
||||
{
|
||||
ticks_ = SDL_GetTicks();
|
||||
counter_++;
|
||||
|
||||
updateDemo();
|
||||
#ifdef RECORDING
|
||||
@@ -927,15 +926,6 @@ void Game::update()
|
||||
{
|
||||
switch (state_)
|
||||
{
|
||||
case GameState::COMPLETED:
|
||||
updateGameStateCompleted();
|
||||
break;
|
||||
case GameState::GAME_OVER:
|
||||
updateGameStateGameOver();
|
||||
break;
|
||||
case GameState::PLAYING:
|
||||
updateGameStatePlaying();
|
||||
break;
|
||||
case GameState::FADE_IN:
|
||||
updateGameStateFadeIn();
|
||||
break;
|
||||
@@ -945,7 +935,15 @@ void Game::update()
|
||||
case GameState::SHOWING_GET_READY_MESSAGE:
|
||||
updateGameStateShowingGetReadyMessage();
|
||||
break;
|
||||
|
||||
case GameState::PLAYING:
|
||||
updateGameStatePlaying();
|
||||
break;
|
||||
case GameState::COMPLETED:
|
||||
updateGameStateCompleted();
|
||||
break;
|
||||
case GameState::GAME_OVER:
|
||||
updateGameStateGameOver();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -1027,7 +1025,7 @@ void Game::render()
|
||||
fade_out_->render();
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
screen_->blit();
|
||||
screen_->render();
|
||||
}
|
||||
|
||||
// Habilita el efecto del item de detener el tiempo
|
||||
|
||||
Reference in New Issue
Block a user