Pasaeta de include-what-you-use

Acabada de perfilar la classe PathSprite
Menjeades declaracions de utils.h als fitxers que toca
This commit is contained in:
2024-10-28 20:45:24 +01:00
parent 0fe371653a
commit 787cb6366f
55 changed files with 768 additions and 805 deletions

View File

@@ -1,44 +1,39 @@
#include "game.h"
#include <SDL2/SDL_blendmode.h> // para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // para SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_keycode.h> // para SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL2/SDL_pixels.h> // para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_rwops.h> // para SDL_RWFromFile, SDL_RWclose, SDL_R...
#include <SDL2/SDL_timer.h> // para SDL_GetTicks
#include <SDL2/SDL_video.h> // para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <stdlib.h> // para rand
#include <algorithm> // para min, remove_if
#include <fstream> // para basic_ostream, operator<<, basic_i...
#include <iostream> // para cout
#include <numeric> // para accumulate
#include <utility> // para move
#include "asset.h" // para Asset
#include "background.h" // para Background
#include "balloon.h" // para Balloon, BALLOON_SCORE_1, BALLOON_...
#include "balloon_formations.h" // para Stage, BalloonFormationParams, Bal...
#include "bullet.h" // para Bullet, BulletType, BulletMoveStatus
#include "explosions.h" // para Explosions
#include "fade.h" // para Fade, FadeType
#include "global_inputs.h" // para check
#include "input.h" // para InputType, Input, INPUT_DO_NOT_ALL...
#include "item.h" // para Item, ItemType::COFFEE_MACHINE, ItemType::CLOCK
#include "jail_audio.h" // para JA_PlaySound
#include "lang.h" // para getText
#include "manage_hiscore_table.h" // para ManageHiScoreTable
#include "notifier.h" // para Notifier
#include "param.h" // para param
#include "path_sprite.h" // para PathSprite
#include "player.h" // para Player, PlayerStatus
#include "resource.h" // para Resource
#include "scoreboard.h" // para Scoreboard, ScoreboardMode, SCOREB...
#include "screen.h" // para Screen
#include "section.h" // para Name, name, Options, options
#include "smart_sprite.h" // para SpriteSmart
#include "text.h" // para Text, TEXT_CENTER
#include "texture.h" // para Texture
struct JA_Music_t; // lines 35-35
struct JA_Sound_t; // lines 36-36
#include "dbgtxt.h"
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <SDL2/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <stdlib.h> // Para rand, size_t
#include <algorithm> // Para find_if, clamp, min, remove_if
#include <iterator> // Para distance, size
#include <numeric> // Para accumulate
#include "asset.h" // Para Asset
#include "background.h" // Para Background
#include "balloon.h" // Para Balloon, BALLOON_SCORE, BALLOON_VE...
#include "balloon_formations.h" // Para BalloonFormations, BalloonFormatio...
#include "bullet.h" // Para Bullet, BulletType, BulletMoveStatus
#include "explosions.h" // Para Explosions
#include "fade.h" // Para Fade, FadeType
#include "global_inputs.h" // Para check
#include "input.h" // Para InputType, Input, INPUT_DO_NOT_ALL...
#include "item.h" // Para Item, ItemType
#include "jail_audio.h" // Para JA_PlaySound, JA_GetMusicState
#include "lang.h" // Para getText
#include "manage_hiscore_table.h" // Para ManageHiScoreTable
#include "notifier.h" // Para Notifier
#include "param.h" // Para Param, param, ParamGame, ParamFade
#include "path_sprite.h" // Para PathSprite, PathType
#include "player.h" // Para Player, PlayerStatus
#include "resource.h" // Para Resource
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode, SCOREB...
#include "screen.h" // Para Screen
#include "section.h" // Para Name, name, Options, options
#include "smart_sprite.h" // Para SmartSprite
#include "text.h" // Para Text, TEXT_CENTER
#include "texture.h" // Para Texture
struct JA_Sound_t; // lines 40-40
// Constructor
Game::Game(int player_id, int current_stage, bool demo)
@@ -1579,8 +1574,8 @@ void Game::checkEvents()
{
const auto x = players_.at(0)->getPosX();
createPathSprite(game_text_textures_.at(3));
path_sprites_.back()->addVerticalPath({x,220}, {x,170}, 100, 5);
path_sprites_.back()->addVerticalPath({x,170}, {x,-20}, 120, 5);
path_sprites_.back()->addPath(220, 160, PathType::VERTICAL, x, 100, easeOutQuint, 0);
path_sprites_.back()->addPath(160, -21, PathType::VERTICAL, x, 80, easeInQuint, 0);
break;
}
default: