Pasaeta de include-what-you-use

Acabada de perfilar la classe PathSprite
Menjeades declaracions de utils.h als fitxers que toca
This commit is contained in:
2024-10-28 20:45:24 +01:00
parent 0fe371653a
commit 787cb6366f
55 changed files with 768 additions and 805 deletions

View File

@@ -1,32 +1,31 @@
#pragma once
#include <SDL2/SDL_render.h> // para SDL_Renderer, SDL_Texture
#include <SDL2/SDL_stdinc.h> // para Uint32
#include <memory> // para shared_ptr, unique_ptr
#include <string> // para string
#include <vector> // para vector
#include "balloon.h" // para Balloon
#include "player.h" // para Player
#include "utils.h" // para DemoKeys, Color, HiScoreEntry
#include "options.h" // para options
class Asset;
class Background;
class BalloonFormations;
class Bullet;
class Explosions;
class Fade;
class Input;
class Item;
class PathSprite;
class Scoreboard;
class Screen;
class SmartSprite;
class Text;
class Texture;
enum class BulletType : Uint8; // lines 26-26
struct JA_Music_t; // lines 27-27
struct JA_Sound_t; // lines 28-28
enum class ItemType;
#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
#include <memory> // Para shared_ptr, unique_ptr
#include <string> // Para string
#include <vector> // Para vector
#include "balloon.h" // Para Balloon
#include "manage_hiscore_table.h" // Para HiScoreEntry
#include "options.h" // Para Options, OptionsGame, options
#include "player.h" // Para Player
#include "utils.h" // Para Demo
class Asset; // lines 12-12
class Background; // lines 13-13
class BalloonFormations; // lines 14-14
class Bullet; // lines 15-15
class Explosions; // lines 16-16
class Fade; // lines 17-17
class Input; // lines 18-18
class Item; // lines 19-19
class PathSprite; // lines 20-20
class Scoreboard; // lines 21-21
class Screen; // lines 22-22
class SmartSprite; // lines 23-23
class Text; // lines 24-24
class Texture; // lines 25-25
enum class BulletType : Uint8; // lines 26-26
enum class ItemType; // lines 27-27
// Modo demo
constexpr bool GAME_MODE_DEMO_OFF = false;