Pasaeta de include-what-you-use

Acabada de perfilar la classe PathSprite
Menjeades declaracions de utils.h als fitxers que toca
This commit is contained in:
2024-10-28 20:45:24 +01:00
parent 0fe371653a
commit 787cb6366f
55 changed files with 768 additions and 805 deletions

View File

@@ -1,22 +1,15 @@
#pragma once
#include <SDL2/SDL_stdinc.h> // para Uint32
#include <memory> // para unique_ptr, shared_ptr
#include "define_buttons.h" // para DefineButtons
#include "fade.h" // para Fade
#include "game_logo.h" // para GameLogo
#include "sprite.h" // para Sprite
#include "text.h" // para Text
#include "tiled_bg.h" // para TiledBG
class Input; // lines 17-17
#include "section.h" // para Options, options, Name, name
class Screen; // lines 18-18
class Texture; // lines 20-20
namespace section
{
enum class Name;
}
struct JA_Music_t; // lines 21-21
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <memory> // Para unique_ptr, shared_ptr
#include "section.h" // Para Name
class DefineButtons;
class Fade;
class GameLogo;
class Sprite;
class Text;
class Texture; // lines 14-14
class TiledBG;
// Textos
constexpr const char TEXT_COPYRIGHT[] = "@2020,2024 JailDesigner";