From 7959baeed921d5acd57c9b1236f5a8cf347c994d Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Fri, 24 Oct 2025 18:22:15 +0200 Subject: [PATCH] linter --- source/rendering/opengl/opengl_shader.cpp | 3 ++- source/rendering/opengl/opengl_shader.hpp | 2 +- source/sections/game.hpp | 4 ++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/source/rendering/opengl/opengl_shader.cpp b/source/rendering/opengl/opengl_shader.cpp index c8131f8..90bcd33 100644 --- a/source/rendering/opengl/opengl_shader.cpp +++ b/source/rendering/opengl/opengl_shader.cpp @@ -2,6 +2,7 @@ #include +#include #include #include #include @@ -463,7 +464,7 @@ void OpenGLShader::render() { // Restaurar estados OpenGL glUseProgram(old_program); glBindTexture(GL_TEXTURE_2D, old_texture); - if (was_texture_enabled == 0u) { + if (was_texture_enabled == 0U) { glDisable(GL_TEXTURE_2D); } glBindVertexArray(old_vao); diff --git a/source/rendering/opengl/opengl_shader.hpp b/source/rendering/opengl/opengl_shader.hpp index 00bc538..59fdd3a 100644 --- a/source/rendering/opengl/opengl_shader.hpp +++ b/source/rendering/opengl/opengl_shader.hpp @@ -30,7 +30,7 @@ class OpenGLShader : public ShaderBackend { void render() override; void setTextureSize(float width, float height) override; - void cleanup() override final; + void cleanup() final; [[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; } private: diff --git a/source/sections/game.hpp b/source/sections/game.hpp index 61fc367..79d126e 100644 --- a/source/sections/game.hpp +++ b/source/sections/game.hpp @@ -340,8 +340,8 @@ class Game { static void updatePlayerDrawList(const Players& elements, Players& draw_list); // Actualiza draw_list tras cambios en los z_order static void renderPlayerDrawList(const Players& draw_list); // Dibuja en el orden definido static auto findPlayerIndex(const Players& elems, const std::shared_ptr& who) -> size_t; - void sendPlayerToBack(Players& elements, const std::shared_ptr& who, Players& draw_list); // Envia al jugador al fondo de la pantalla - void bringPlayerToFront(Players& elements, const std::shared_ptr& who, Players& draw_list); // Envia al jugador al frente de la pantalla + static void sendPlayerToBack(Players& elements, const std::shared_ptr& who, Players& draw_list); // Envia al jugador al fondo de la pantalla + static void bringPlayerToFront(Players& elements, const std::shared_ptr& who, Players& draw_list); // Envia al jugador al frente de la pantalla // --- Varios --- void onPauseStateChanged(bool is_paused);