nou: quan arribes a la maxima puntuació, posa un lletreret

This commit is contained in:
2025-09-25 17:52:49 +02:00
parent 54292c9f8f
commit 7a8d66c29d
7 changed files with 39 additions and 9 deletions

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@@ -27,6 +27,7 @@
"[GAME_TEXT] 7": "Endavant!", "[GAME_TEXT] 7": "Endavant!",
"[GAME_TEXT] 8": "1.000.000 de punts!", "[GAME_TEXT] 8": "1.000.000 de punts!",
"[GAME_TEXT] THANK_YOU": "Gracies!", "[GAME_TEXT] THANK_YOU": "Gracies!",
"[GAME_TEXT] NEW_RECORD": "Nou record!",
"[HIGHSCORE_TABLE] CAPTION": "Millors puntuacions", "[HIGHSCORE_TABLE] CAPTION": "Millors puntuacions",

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@@ -26,6 +26,7 @@
"[GAME_TEXT] 7": "Get Ready!", "[GAME_TEXT] 7": "Get Ready!",
"[GAME_TEXT] 8": "1,000,000 points!", "[GAME_TEXT] 8": "1,000,000 points!",
"[GAME_TEXT] THANK_YOU": "Thank you!", "[GAME_TEXT] THANK_YOU": "Thank you!",
"[GAME_TEXT] NEW_RECORD": "New record!",
"[HIGHSCORE_TABLE] CAPTION": "Best scores", "[HIGHSCORE_TABLE] CAPTION": "Best scores",

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@@ -26,6 +26,7 @@
"[GAME_TEXT] 7": "Adelante!", "[GAME_TEXT] 7": "Adelante!",
"[GAME_TEXT] 8": "1.000.000 de puntos!", "[GAME_TEXT] 8": "1.000.000 de puntos!",
"[GAME_TEXT] THANK_YOU": "Gracias!", "[GAME_TEXT] THANK_YOU": "Gracias!",
"[GAME_TEXT] NEW_RECORD": "Nuevo record!",
"[HIGHSCORE_TABLE] CAPTION": "Mejores puntuaciones", "[HIGHSCORE_TABLE] CAPTION": "Mejores puntuaciones",

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@@ -42,7 +42,7 @@ Director::Director(int argc, std::span<char *> argv) {
Section::name = Section::Name::GAME; Section::name = Section::Name::GAME;
Section::options = Section::Options::GAME_PLAY_1P; Section::options = Section::Options::GAME_PLAY_1P;
#elif _DEBUG #elif _DEBUG
Section::name = Section::Name::TITLE; Section::name = Section::Name::GAME;
Section::options = Section::Options::GAME_PLAY_1P; Section::options = Section::Options::GAME_PLAY_1P;
#else // NORMAL GAME #else // NORMAL GAME
Section::name = Section::Name::LOGO; Section::name = Section::Name::LOGO;

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@@ -13,6 +13,7 @@ void ManageHiScoreTable::clear() {
table_.clear(); table_.clear();
// Añade 10 entradas predefinidas // Añade 10 entradas predefinidas
/*
table_.emplace_back("BRY", 1000000); table_.emplace_back("BRY", 1000000);
table_.emplace_back("USUFO", 500000); table_.emplace_back("USUFO", 500000);
table_.emplace_back("GLUCA", 100000); table_.emplace_back("GLUCA", 100000);
@@ -23,6 +24,18 @@ void ManageHiScoreTable::clear() {
table_.emplace_back("SAM", 500); table_.emplace_back("SAM", 500);
table_.emplace_back("PACMQ", 200); table_.emplace_back("PACMQ", 200);
table_.emplace_back("PELEC", 100); table_.emplace_back("PELEC", 100);
*/
table_.emplace_back("BRY", 1000);
table_.emplace_back("USUFO", 500);
table_.emplace_back("GLUCA", 100);
table_.emplace_back("PARRA", 50);
table_.emplace_back("CAGAM", 10);
table_.emplace_back("PEPE", 5);
table_.emplace_back("ROSIT", 4);
table_.emplace_back("SAM", 3);
table_.emplace_back("PACMQ", 2);
table_.emplace_back("PELEC", 1);
sort(); sort();
} }

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@@ -678,6 +678,7 @@ void Resource::createTextTextures() {
{"game_text_get_ready", Lang::getText("[GAME_TEXT] 7")}, {"game_text_get_ready", Lang::getText("[GAME_TEXT] 7")},
{"game_text_last_stage", Lang::getText("[GAME_TEXT] 3")}, {"game_text_last_stage", Lang::getText("[GAME_TEXT] 3")},
{"game_text_congratulations", Lang::getText("[GAME_TEXT] 1")}, {"game_text_congratulations", Lang::getText("[GAME_TEXT] 1")},
{"game_text_new_record", Lang::getText("[GAME_TEXT] NEW_RECORD")},
{"game_text_game_over", "Game Over"}}; {"game_text_game_over", "Game Over"}};
auto text2 = getText("04b_25_2x_enhanced"); auto text2 = getText("04b_25_2x_enhanced");

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@@ -201,10 +201,11 @@ void Game::updateHiScore() {
hi_score_.score = player->getScore(); hi_score_.score = player->getScore();
hi_score_.name.clear(); hi_score_.name.clear();
// Si se supera la máxima puntuación emite sonido // Si se supera la máxima puntuación
if (!hi_score_achieved_) { if (!hi_score_achieved_) {
hi_score_achieved_ = true; hi_score_achieved_ = true;
playSound("hi_score_achieved.wav"); playSound("hi_score_achieved.wav"); // Emite un sonido
createMessage({paths_.at(8), paths_.at(9)}, Resource::get()->getTexture("game_text_new_record")); // CRea un mensaje
} }
} }
} }
@@ -1036,7 +1037,7 @@ void Game::initPaths() {
const int X1 = param.game.play_area.center_x - (W / 2); const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w; const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.center_y; const int Y = param.game.play_area.center_y;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 0.33f); // 20 frames → segundos paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0); paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
} }
@@ -1048,11 +1049,11 @@ void Game::initPaths() {
const int Y1 = param.game.play_area.center_y - (H / 2); const int Y1 = param.game.play_area.center_y - (H / 2);
const int Y2 = -H; const int Y2 = -H;
const int X = param.game.play_area.center_x; const int X = param.game.play_area.center_x;
paths_.emplace_back(createPath(Y0, Y1, PathType::VERTICAL, X, 80, easeOutQuint), 0.33f); // 20 frames → segundos paths_.emplace_back(createPath(Y0, Y1, PathType::VERTICAL, X, 80, easeOutQuint), 0.5f);
paths_.emplace_back(createPath(Y1, Y2, PathType::VERTICAL, X, 80, easeInQuint), 0); paths_.emplace_back(createPath(Y1, Y2, PathType::VERTICAL, X, 80, easeInQuint), 0);
} }
// Recorrido para el texto de "Congratulations!!" (3,4) // Recorrido para el texto de "Congratulations!!" (4,5)
{ {
const auto &texture = Resource::get()->getTexture("game_text_congratulations"); const auto &texture = Resource::get()->getTexture("game_text_congratulations");
const auto W = texture->getWidth(); const auto W = texture->getWidth();
@@ -1061,11 +1062,11 @@ void Game::initPaths() {
const int X1 = param.game.play_area.center_x - (W / 2); const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w; const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.center_y - (H / 2) - 20; const int Y = param.game.play_area.center_y - (H / 2) - 20;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 6.67f); // 400 frames → segundos paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 7.0F);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0); paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
} }
// Recorrido para el texto de "1.000.000 points!" (5,6) // Recorrido para el texto de "1.000.000 points!" (6,7)
{ {
const auto &texture = Resource::get()->getTexture("game_text_1000000_points"); const auto &texture = Resource::get()->getTexture("game_text_1000000_points");
const auto W = texture->getWidth(); const auto W = texture->getWidth();
@@ -1074,7 +1075,19 @@ void Game::initPaths() {
const int X1 = param.game.play_area.center_x - (W / 2); const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = -W; const int X2 = -W;
const int Y = param.game.play_area.center_y + (H / 2) - 20; const int Y = param.game.play_area.center_y + (H / 2) - 20;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 6.67f); // 400 frames → segundos paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 7.0F);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
}
// Recorrido para el texto de "New Record!" (8,9)
{
const auto &texture = Resource::get()->getTexture("game_text_new_record");
const auto W = texture->getWidth();
const int X0 = -W;
const int X1 = param.game.play_area.center_x - (W / 2);
const int X2 = param.game.play_area.rect.w;
const int Y = param.game.play_area.first_quarter_y;
paths_.emplace_back(createPath(X0, X1, PathType::HORIZONTAL, Y, 80, easeOutQuint), 1.0f);
paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0); paths_.emplace_back(createPath(X1, X2, PathType::HORIZONTAL, Y, 80, easeInQuint), 0);
} }
} }