fix: un vuelo rasante havia trencat els credits
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@@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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#elif DEBUG
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section::name = section::Name::LOGO;
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section::name = section::Name::CREDITS;
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#else // NORMAL GAME
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -41,7 +41,7 @@ void Player::init()
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pos_y_ = default_pos_y_;
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pos_y_ = default_pos_y_;
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walking_state_ = PlayerState::WALKING_STOP;
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walking_state_ = PlayerState::WALKING_STOP;
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firing_state_ = PlayerState::FIRING_NONE;
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firing_state_ = PlayerState::FIRING_NONE;
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setPlayingState(PlayerState::WAITING);
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playing_state_ = PlayerState::WAITING;
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invulnerable_ = true;
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invulnerable_ = true;
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invulnerable_counter_ = INVULNERABLE_COUNTER_;
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invulnerable_counter_ = INVULNERABLE_COUNTER_;
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power_up_ = false;
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power_up_ = false;
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