Afegits estats al fade

Afegida opció de prefade
El modo demo ja comença a meitat del "meollo"
This commit is contained in:
2025-01-04 13:40:22 +01:00
parent 06eb05f065
commit 7b8f16610a
9 changed files with 139 additions and 86 deletions

View File

@@ -30,15 +30,15 @@ void Fade::init()
{
type_ = FadeType::CENTER;
mode_ = FadeMode::OUT;
enabled_ = false;
finished_ = false;
counter_ = 0;
r_ = 0;
g_ = 0;
b_ = 0;
a_ = 0;
post_duration_ = 20;
post_duration_ = 0;
post_counter_ = 0;
pre_duration_ = 0;
pre_counter_ = 0;
num_squares_width_ = param.fade.num_squares_width;
num_squares_height_ = param.fade.num_squares_height;
fade_random_squares_delay_ = param.fade.random_squares_delay;
@@ -48,15 +48,14 @@ void Fade::init()
// Resetea algunas variables para volver a hacer el fade sin perder ciertos parametros
void Fade::reset()
{
enabled_ = false;
finished_ = false;
state_ = FadeState::NOT_ENABLED;
counter_ = 0;
}
// Pinta una transición en pantalla
void Fade::render()
{
if (enabled_ || finished_)
//if (state_ != FadeState::NOT_ENABLED)
{
SDL_RenderCopy(renderer_, backbuffer_, nullptr, nullptr);
}
@@ -65,7 +64,20 @@ void Fade::render()
// Actualiza las variables internas
void Fade::update()
{
if (enabled_)
if (state_ == FadeState::PRE)
{
// Actualiza el contador
if (pre_counter_ == pre_duration_)
{
state_ = FadeState::FADING;
}
else
{
pre_counter_++;
}
}
if (state_ == FadeState::FADING)
{
switch (type_)
{
@@ -79,7 +91,7 @@ void Fade::update()
// Comprueba si ha terminado
if (counter_ >= 255 / 4)
{
finished_ = true;
state_ = FadeState::POST;
}
break;
@@ -110,7 +122,7 @@ void Fade::update()
// Comprueba si ha terminado
if ((counter_ * 4) > param.game.height)
{
finished_ = true;
state_ = FadeState::POST;
a_ = 255;
}
break;
@@ -143,7 +155,7 @@ void Fade::update()
// Comprueba si ha terminado
if (counter_ * fade_random_squares_mult_ / fade_random_squares_delay_ >= num_squares_width_ * num_squares_height_)
{
finished_ = true;
state_ = FadeState::POST;
}
break;
@@ -189,39 +201,47 @@ void Fade::update()
}
else
{
finished_ = true;
state_ = FadeState::POST;
}
break;
}
default:
break;
}
if (finished_)
{
// Actualiza el contador
post_counter_ == post_duration_ ? enabled_ = false : post_counter_++;
// Deja el backbuffer_ todo del mismo color
cleanBackbuffer(r_, g_, b_, a_);
}
counter_++;
}
if (state_ == FadeState::POST)
{
// Actualiza el contador
if (post_counter_ == post_duration_)
{
state_ = FadeState::FINISHED;
}
else
{
post_counter_++;
}
// Deja el backbuffer_ todo del mismo color
cleanBackbuffer(r_, g_, b_, a_);
}
}
// Activa el fade
void Fade::activate()
{
// Si ya está habilitado, no hay que volverlo a activar
if (enabled_)
if (state_ != FadeState::NOT_ENABLED)
{
return;
}
enabled_ = true;
finished_ = false;
state_ = FadeState::PRE;
counter_ = 0;
post_counter_ = 0;
pre_counter_ = 0;
switch (type_)
{
@@ -326,8 +346,14 @@ void Fade::cleanBackbuffer(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int Fade::calculateValue(int min, int max, int current)
{
if (current < min)
{
return 0;
}
if (current > max)
{
return 100;
}
return static_cast<int>(100.0 * (current - min) / (max - min));
}